top of page

About Me

A versatile artist with a particular passion for hard-surface.

 

My current role at Frontier (known for their critically acclaimed AAA park management simulation) has seen me shape Art workflows, define benchmarks and collaborate with multiple departments.

I’ve also assisted with internal and external reviews, writing briefs and feedback for outsource projects, whilst contributing with the onboarding of new team members.

 

Previously, had the pleasure of working with one of the leading simulation companies in the world, creating authentic digital hobbies enjoyed by hundreds of thousands of passionate enthusiasts across the globe.

During this time at Dovetail Games, I worked on a whole host of amazing release titles for the Train Sim World franchise and had a hand in creating some incredible DLC content along the way. This allowed me to hone my skills and further develop my passion for hard-surface and vehicles.

 

Prior to that, my time at Rewind saw me work with some incredible automotive companies such as Jaguar and Audi, alongside various other high-end brands and household names. This is where my passion comes from, which inevitably thrusted me into Vehicle art.

 

Current Software Rotation

Autodesk Max / Maya

Unreal Engine 4 / 5

Substance Painter

Adobe Photoshop

Previous Software Experience

Unreal Engine 3 // Unity

Substance Designer

Mudbox // Zbrush

Adobe Premiere

Nuke // Knald

Quixel Suite

 

 

 

Jake Cooper

Vehicle Artist

 

Curriculum Vitae

Relevant Links

 

LinkedIn

 

ArtStation

VSCO

bottom of page