About Me
A versatile artist with a particular passion for hard-surface.
My current role at Frontier (known for their critically acclaimed AAA park management simulation) has seen me shape Art workflows, define benchmarks and collaborate with multiple departments.
I’ve also assisted with internal and external reviews, writing briefs and feedback for outsource projects, whilst contributing with the onboarding of new team members.
Previously, I had the pleasure of working with one of the leading simulation companies in the world, creating authentic digital hobbies enjoyed by hundreds of thousands of passionate enthusiasts across the globe.
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During this time at Dovetail Games, I worked on a whole host of amazing release titles for the Train Sim World franchise and had a hand in creating some incredible DLC content along the way. This allowed me to hone my skills and further develop my passion for hard-surface and vehicles.
Prior to that, my time at Rewind saw me work with some incredible automotive companies such as Jaguar and Audi, alongside various other high-end brands and household names. This is where my passion comes from, which inevitably thrusted me into Vehicle art.
Current Software Rotation
Autodesk Max / Maya
Unreal Engine 4 / 5
Substance Painter
Adobe Photoshop
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Previous Software Experience
Unreal Engine 3 // Unity
Substance Designer
Mudbox // Zbrush
Adobe Premiere
Nuke // Knald
Quixel Suite
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Jake Cooper
Vehicle Artist
Address
Curriculum Vitae