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About Me

A versatile artist with a particular passion for hard-surface.

 

My current role at Frontier (known for their critically acclaimed AAA park management simulation) has seen me shape Art pipelines, define benchmarks and refine workflows.

 

Across Planet Coaster 2 & Jurassic World Evolution 3,

Collaborating with Game & Art Directors, Leads and Producers has enabled me to work on high level features, outline implementation, whilst being instrumental in the creation of assets across projects and teams.

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​​Delivering outsource management, feedback and inter team reviews whilst endorsing strong cross department communication facilitated an improved art direction and overall gameplay for the player.

 

​​​​Previously, had the pleasure of working with one of the leading simulation companies in the world, creating authentic digital hobbies enjoyed by hundreds of thousands of passionate enthusiasts across the globe.

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During this time at Dovetail Games, I worked on a whole host of amazing release titles for the Train Sim World franchise and had a hand in creating some incredible DLC content along the way. This allowed me to hone my skills and further develop my passion for hard-surface and vehicles.

 

Prior to that, my time at Rewind saw me work with some incredible automotive companies such as Jaguar and Audi, alongside various other high-end brands and household names. This is where my passion comes from, which inevitably thrusted me into Vehicle art.

 

Current Software Rotation

Autodesk Maya

Substance Painter

Adobe Photoshop

Cobra Engine

Unreal Engine 5

RizomUV

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Previous Software Experience

Autodesk 3dsMax

Unreal Engine 3 & 4 // Unity

Substance Designer

Mudbox // Zbrush

Adobe Premiere

Nuke // Knald

Quixel Suite

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Jake Cooper

Senior Artist

 

Curriculum Vitae

Relevant Links

 

LinkedIn

 

ArtStation

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VSCO

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