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Environment / Scenery / Prop Art

Frontier Developments

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/ Cobra Engine / Maya / Substance Painter / Photoshop

 

Responsible for Building Blueprints, Environment/ Scenery Assets & Props.​

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​Working closely with Art Leads, I defined workflows, aided with internal reviews and delivered constructive feedback, elevating our teams results.

Strong cross department collaboration allowed me to tackle high level issues, in turn improving art direction, gameplay and freeing up teams to squash bugs effectively.

 

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