top of page
Environment / Scenery / Prop Art
Frontier Developments
​
/ Cobra Engine / Maya / Substance Painter / Photoshop
Responsible for Building Blueprints, Environment/ Scenery Assets & Props.​
​
​Working closely with Art Leads, I defined workflows, aided with internal reviews and delivered constructive feedback, elevating our teams results.
Strong cross department collaboration allowed me to tackle high level issues, in turn improving art direction, gameplay and freeing up teams to squash bugs effectively.







JWE3
bottom of page
